
noun, plural fil·mi·nu·ti·ae [Fil-mi-noo-shee-ee, –nyoo-] /mɪˈnu ʃiˌi, -ˈnyu-/.
1. precise details; small or trifling matters: related to the art and industry of cinema and the medium of film: a prop, a title sequence, an editing technique, a storyboard, sound design, concept art, marketing material, merchandise, fan-art, et al.
2. a semi-regular interview series. a niche interest podcast in written form. an educational resource. similar to a great late-night, alcohol-fuelled discussion with like-minded individuals. those included in the discussion will be those who created the work in question.
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Take 16: Matt Baxter
One half of the driving force of multi-award winning graphic design studio Baxter & Bailey talks about how his team put together the extraordinarily dynamic brand identity for the London Soundtrack Festival, an event created to reflect the ever-increasing interest and enthusiasm for film, TV and games music and to acknowledge that London is one of the most important centre’s for soundtracks in the world.
Past releases

Take 15: Paul Campion & Mary Pike
With a joint portfolio that covers blockbuster franchises Star Wars, Lord of the Rings, X Men, Kingsmen, Fantastic Beasts, Spiderman, Mad Max, and just about everything in between, the art department kingpins take a time out from the big time to talk about making their Nazi-flavoured cult favourite.

Take 14: Ibrahim Moustafa
The Eisner Award nominated comic book writer/artist reveals how he produced his own official James Bond story without being influenced (too much) by the cinematic version.

Take 13: Stacy Peralta
To mark the 20th anniversary of his landmark 2001 film, the award-winning director and skateboard legend drops in for a deep-dive into documentary.

Take 12: Simon Birch
The multi-media artist discusses his full-scale recreation of the iconic Future-Baroque room from Kubrick’s 2001: A Space Odyssey.

Take 11: Jan Harlan
Kubrick’s executive producer discusses the practicalities of recreating the Vietnam war on the lugubrious site of Beckton Gasworks, London.

Take 10: Philip Gnadt & Mickey Yarmine
The filmmakers discuss the making of their documentary about surfers in the unlikely location of the Gaza Strip.

Take 09: Gavin Rothery
The VFX designer talks about creating modern sci-fi classic Moon, a personal project that he developed with director & friend Duncan Jones.

Take 08: Jason Shulman
The artist talks about his Internet-sensation long-exposure photographs that condense full feature films into one frame.

Take 07: Mark Racop
The engineer talks about building and selling the official DC Comics full-size replica of the 1966 ‘George Barris’ Batmobile.

Take 06: Simon Hawes
The founder of Alternative Movie Posters.com, talks about the contemporary trend for fan-created alternative film marketing.

Take 05: Richard Hoover
The award-winning production designer reveals the huge part design played in the landmark TV series’ eventual success.

Take 04: Eric Rosenberg
The Hollywood graphic designer discusses his period-correct ephemera for Cameron Crowe’s love letter to classic rock.

Take 03: Michael C Gross
The graphic designer, art director, and producer talks about how one of cinema’s most beloved and iconic creations came into being.

Take 02: Neil Kellerhouse
The graphic design iconoclast reveals how he has been able to sell his personal style to major Hollywood productions.

Take 01: Mike Salisbury
The Hollywood creative director discusses branding the film’s production design but also its gargantuan marketing exercise.
