noun, plural fil·mi·nu·ti·ae [Fil-mi-noo-shee-ee, –nyoo-] /mɪˈnu ʃiˌi, -ˈnyu-/.
1. precise details; small or trifling matters: related to the art and industry of cinema and the medium of film: a prop, a title sequence, an editing technique, a storyboard, sound design, concept art, marketing material, merchandise, fan-art, et al.
2. a semi-regular interview series. a niche interest podcast in written form. an educational resource. similar to a great late-night, alcohol-fuelled discussion with like-minded individuals. those included in the discussion will be those who created the work in question.
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Client: self-led
coming soon
Take 16: Natascha Drubek
Currently WIP is an interview with Natascha Drubek, researcher, author and editor in the area of Central and East European literature, film and media.
Our discussion will centre around film propaganda in shot in the Theresienstadt concentration camp in the 1940s, with particular emphasis on surviving footage.
NOW SHOWING
Take 15: Paul Campion & Mary Pike
Up for discussion is the New Zealand-made low-budget horror The Devil’s Rock (2011), and joining me are writer / director Paul Campion and production designer Mary Pike.
My intention with the Filminutiae series was to try add something fresh to the internet discussion on cinema design by offering a strong personal slant. With that maxim in mind, this new feature probably fits the bill best out of all thus far.
Past releases
Take 14: Ibrahim Moustafa
The Eisner Award nominated comic book writer/artist reveals how he produced his own official James Bond story without being influenced (too much) by the cinematic version.
Take 13: Stacy Peralta
To mark the 20th anniversary of his landmark 2001 film, the award-winning director and skateboard legend drops in for a deep-dive into documentary.
Take 12: Simon Birch
The multi-media artist discusses his full-scale recreation of the iconic Future-Baroque room from Kubrick’s 2001: A Space Odyssey.
Take 11: Jan Harlan
Kubrick’s executive producer discusses the practicalities of recreating the Vietnam war on the lugubrious site of Beckton Gasworks, London.
Take 10: Philip Gnadt & Mickey Yarmine
The filmmakers discuss the making of their documentary about surfers in the unlikely location of the Gaza Strip.
Take 09: Gavin Rothery
The VFX designer talks about creating modern sci-fi classic Moon, a personal project that he developed with director & friend Duncan Jones.
Take 08: Jason Shulman
The artist talks about his Internet-sensation long-exposure photographs that condense full feature films into one frame.
Take 07: Mark Racop
The engineer talks about building and selling the official DC Comics full-size replica of the 1966 ‘George Barris’ Batmobile.
Take 06: Simon Hawes
The founder of Alternative Movie Posters.com, talks about the contemporary trend for fan-created alternative film marketing.
Take 05: Richard Hoover
The award-winning production designer reveals the huge part design played in the landmark TV series’ eventual success.
Take 04: Eric Rosenberg
The Hollywood graphic designer discusses his period-correct ephemera for Cameron Crowe’s love letter to classic rock.
Take 03: Michael C Gross
The graphic designer, art director, and producer talks about how one of cinema’s most beloved and iconic creations came into being.
Take 02: Neil Kellerhouse
The graphic design iconoclast reveals how he has been able to sell his personal style to major Hollywood productions.
Take 01: Mike Salisbury
The Hollywood creative director discusses branding the film’s production design but also its gargantuan marketing exercise.